Exhibit 99.1
Electronic Arts Reports Strong Q2 FY21 Financial Results
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REDWOOD CITY, CA – November 5, 2020 – Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2020.

“Thanks to the incredible work of our teams and everything they continue to do for players while working from home, we’re delivering more fan-favorite games, growing our leading live services, and engaging more players across more platforms than ever before,” said CEO Andrew Wilson. “Our business has grown significantly this year, and we are projecting continued expansion into FY22 and beyond.”

“We delivered a quarter well above our guidance, driven by our live services, particularly Madden and FIFA. This resulted in a new record trailing twelve-month cash flow of $2.04 billion. We are pleased to announce a new share repurchase program and also to initiate a dividend for the first time in EA history,” said COO and CFO Blake Jorgensen. “We are on track to deliver strong growth this year and expect continued growth in fiscal 2022 and in the years to come. Apex Legends is on track to become our latest billion-dollar franchise by the end of the fiscal year. All of our studios continue to execute amazingly well and have enabled us to launch an industry-leading eight games since the beginning of the fiscal year, while continuing to deliver live services content and expand onto new platforms.”

EA has posted a refreshed slide presentation and a financial model of EA’s historical results and guidance on EA’s IR website at www.ir.ea.com. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR website. News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.


Selected Operating Highlights and Metrics

Net bookings* for the trailing twelve months was $5.577 billion, up 8% year-over-year.
Launched EA SPORTSTM UFC® 4, Madden NFL 21, Rocket Arena, and Star WarsTM:
Squadrons during the quarter.
Madden NFL 21 has nearly 30% more players year-over-year.
Life to date, FIFA 20 has reached nearly 35 million players on console and PC.
EA Play now has more than 6.5 million paid subscribers.
During the fiscal year, EA launched more than 125 games and content packs on the Steam platform.

* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

Selected Financial Highlights and Metrics

Net cash provided by operating activities was $61 million for the quarter and a record $2.041 billion for the trailing twelve months.
EA announced a new $2.6 billion, two-year stock repurchase program and declared a quarterly cash dividend of $0.17 per share.





Quarterly Financial Highlights
Three Months Ended
September 30,
20202019
(in $ millions, except per share amounts)
Full game282 580 
Live services and other869 768 
          Total net revenue1,151 1,348 
Net income185 854*
Diluted earnings per share0.63 2.89*
Operating cash flow61 37 
Value of shares repurchased— 306 
Number of shares repurchased— 3.3 
____________________________
*Includes the impact of one-time tax benefits recognized during the fiscal quarter.



The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Three Months Ended September 30, 2020
GAAP-Based Financial Data
(in $ millions)Statement of OperationsAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
Total net revenue1,151 — (241)— 
          Cost of revenue286 — — (2)
Gross profit865 — (241)
          Total operating expenses716 (6)— (111)
Operating income149 (241)113 
Interest and other income, net(10)— — — 
Income before provision for income taxes139 (241)113 
Number of shares used in computation:
          Diluted293 

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.




Financial Highlights for the Trailing Twelve Months
Twelve Months Ended
September 30,
20202019
(in $ millions)
Full game1,686 1,726 
Live services and other3,904 3,358 
          Total net revenue5,590 5,084 
Net income1,314 2,746*
Operating cash flow2,041 1,748 
Value of shares repurchased674 1,204 
Number of shares repurchased6.5 12.9 
*Includes the impact of one-time tax benefits recognized during the period.

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Twelve Months Ended September 30, 2020
GAAP-Based Financial Data
(in $ millions)Statement of OperationsAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
Total net revenue5,590 (13)
          Cost of revenue1,351 (8)(5)
Gross profit4,239 (13)
          Total operating expenses2,857 (24)(392)
Operating income1,382 32 (13)397 
Interest and other income, net13 
Income before provision for income taxes1,395 32 (13)397 

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.




Operating Metric

The following is a calculation of our total net bookings for the periods presented:

Three Months Ended September 30,Twelve Months Ended
September 30,
20202019*2020*2019*
(in $ millions)
Total net revenue1,151 1,348 5,590 5,084 
Change in deferred net revenue (online-enabled games)(241)(35)(13)79 
Net bookings910 1,313 5,577 5,163 
*At the beginning of FY21, EA changed the way in which it presents net bookings. Periods prior to the first quarter of FY21 have been recast for comparability to align with these changes. For more information, please see the Financial Reporting FAQ on our IR website.


Stock Repurchase Program and Dividend

EA’s Board of Directors has approved a new two-year program to repurchase up to $2.6 billion of EA's common stock.

Under the program, EA may purchase stock in the open market or through privately negotiated transactions in accordance with applicable securities laws, including pursuant to pre-arranged stock trading plans. The timing and actual amount of the stock repurchases will depend on several factors including price, capital availability, regulatory requirements, alternative investment opportunities and other market conditions. EA is not obligated to repurchase any specific number of shares under the program and the repurchase program may be modified, suspended or discontinued at any time.

In addition, EA’s Board of Directors initiated a quarterly dividend and declared a cash dividend of $0.17 per share of EA’s common stock. The dividend is payable on December 23, 2020 to stockholders of record as of the close of business on December 2, 2020.


Business Outlook as of November 5, 2020

The following forward-looking statements reflect expectations as of November 5, 2020. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2021 Expectations – Ending March 31, 2021

Financial metrics:
Net revenue is expected to be approximately $5.625 billion.
Change in deferred net revenue (online-enabled games) is expected to be approximately $325 million.
Net income is expected to be approximately $924 million.
Diluted earnings per share is expected to be approximately $3.15.
Operating cash flow is expected to be approximately $1.850 billion.
The Company estimates a share count of 293 million for purposes of calculating fiscal year 2021 diluted earnings per share.

Operational metric:
Net bookings is expected to be approximately $5.950 billion.




In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

Twelve Months Ending March 31, 2021
GAAP-Based Financial Data
GAAP GuidanceAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
(in $ millions)
Total net revenue5,625 — 325 — 
Cost of revenue1,485 — — (3)
Operating expense3,022 (20)— (442)
Income before provision for income taxes1,086 20 325 445 
Net income924 
Number of shares used in computation:
Diluted shares293 


Third Quarter Fiscal Year 2021 Expectations – Ending December 31, 2020

Financial metrics:
Net revenue is expected to be approximately $1.675 billion.
Change in deferred net revenue (online-enabled games) is expected to be approximately $675 million.
Net income is expected to be approximately $180 million.
Diluted earnings per share is expected to be approximately $0.61.
The Company estimates a share count of 294 million for purposes of calculating third quarter fiscal year 2021 diluted earnings per share.

Operational metric:
Net bookings is expected to be approximately $2.350 billion.





In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
Three Months Ending December 31, 2020
GAAP-Based Financial Data
GAAP GuidanceAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
(in $ millions)
Total net revenue1,675 — 675 — 
Cost of revenue599 — — — 
Operating expense840 (5)— (115)
Income before provision for income taxes227 675 115 
Net income 180 
Number of shares used in computation:
Diluted shares294 
For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.


Conference Call and Supporting Documents

Electronic Arts will host a conference call on November 5, 2020 at 2:00 pm PT (5:00 pm ET) to review its results for the second fiscal quarter ended September 30, 2020 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 324-3683 (domestic) or (509) 844-0959 (international), using the conference code 6481848 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until November 19, 2020 at 855-859-2056 (domestic) or 404-537-3406 (international) using pin code 6481848. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2021 expectations under the heading “Business Outlook as of November 5, 2020,” and other information regarding EA's fiscal 2021 and fiscal 2022 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.




Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: the impact of the COVID-19 pandemic, sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2020.

These forward-looking statements are current as of November 5, 2020. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2020. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2020.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2020, EA posted GAAP net revenue of $5.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM 2020 Lucasfilm Ltd. All rights reserved. John Madden, NFL, UFC and FIFA are the property of their respective owners and used with permission.

For additional information, please contact:
Chris EvendenJohn Reseburg
Vice President, Investor RelationsVice President, Corporate Communications
650-628-0255650-628-3601
cevenden@ea.comjreseburg@ea.com



    
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
Three Months Ended Six Months Ended
September 30,September 30,
2020201920202019
Net revenue1,151 1,348 2,610 2,557 
Cost of revenue286 405 574 592 
Gross profit865 943 2,036 1,965 
Operating expenses:
Research and development421 387 859 768 
Marketing and sales156 152 277 262 
General and administrative133 128 269 238 
Acquisition-related contingent consideration— — 
Amortization of intangibles11 11 
Total operating expenses716 675 1,416 1,282 
Operating income149 268 620 683 
Interest and other income (expense), net(10)16 (13)37 
Income before provision for (benefit from) income taxes139 284 607 720 
Provision for (benefit from) income taxes(46)(570)57 (1,555)
Net income185 854 550 2,275 
Earnings per share
Basic0.642.891.90 7.69
Diluted0.632.891.88 7.66 
Number of shares used in computation
Basic289 295 289 296 
Diluted293 296 292 297 
































Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on July 30, 2020 for the three months ended September 30, 2020 plus a comparison to the actuals for the three months ended September 30, 2019.

Three Months Ended September 30,
202020202019
GuidanceVarianceActualsActuals
Net revenue
Net revenue1,125 26 1,151 1,348 
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
(250)(241)(35)
Cost of revenue
Cost of revenue280 6 286 405 
GAAP-based financial data
Acquisition-related expenses— — — (2)
Stock-based compensation— (2)(2)(1)
Operating expenses
Operating expenses755 (39)716 675 
GAAP-based financial data
Acquisition-related expenses(5)(1)(6)(8)
Stock-based compensation(110)(1)(111)(91)
Income before tax
Income before tax83 56 139 284 
GAAP-based financial data
Acquisition-related expenses10 
Change in deferred net revenue (online-enabled games)1
(250)(241)(35)
Stock-based compensation110 113 92 
Tax rate used for management reporting18 %18 %18 %
Earnings per share
Basic 0.21 0.43 0.64 2.89 
Diluted0.21 0.42 0.63 2.89 
Number of shares
Basic 289  289 295 
Diluted293  293 296 





1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.


In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
September 30, 2020
March 31, 20202
ASSETS
Current assets:
Cash and cash equivalents4,059 3,768 
Short-term investments1,972 1,967 
Receivables, net 423 461 
Other current assets376 321 
Total current assets6,830 6,517 
Property and equipment, net458 449 
Goodwill1,891 1,885 
Acquisition-related intangibles, net42 53 
Deferred income taxes, net1,937 1,903 
Other assets312 305 
TOTAL ASSETS11,470 11,112 
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable164 68 
Accrued and other current liabilities1,083 1,052 
Deferred net revenue (online-enabled games)639 945 
Senior notes, current, net599 599 
Total current liabilities2,485 2,664 
Senior notes, net397 397 
Income tax obligations301 373 
Deferred income taxes, net
Other liabilities211 216 
Total liabilities3,395 3,651 
Stockholders’ equity:
Common stock
Additional paid-in capital145 — 
Retained earnings8,016 7,508 
Accumulated other comprehensive loss(89)(50)
Total stockholders’ equity8,075 7,461 
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY11,470 11,112 


2Derived from audited consolidated financial statements.




ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
Three Months Ended September 30,Six Months Ended September 30,
2020201920202019
OPERATING ACTIVITIES
Net income185 854 550 2,275 
Adjustments to reconcile net income to net cash provided by operating activities:
Depreciation, amortization and accretion40 35 77 72 
Stock-based compensation113 92 215 165 
Change in assets and liabilities
Receivables, net83 (529)39 (235)
Other assets(157)(113)33 
Accounts payable109 91 106 51 
Accrued and other liabilities(30)144 (96)88 
Deferred income taxes, net(42)(626)(32)(1,800)
Deferred net revenue (online-enabled games)(240)(33)(307)(454)
Net cash provided by operating activities61 37 439 195 
INVESTING ACTIVITIES
Capital expenditures(25)(27)(63)(72)
Proceeds from maturities and sales of short-term investments724 435 1,418 793 
Purchase of short-term investments(752)(721)(1,416)(1,984)
Net cash used in investing activities(53)(313)(61)(1,263)
FINANCING ACTIVITIES
Proceeds from issuance of common stock40 30 43 33 
Cash paid to taxing authorities for shares withheld from employees(8)(4)(77)(55)
Repurchase and retirement of common stock— (306)(78)(611)
Payment of contingent consideration— (32)— (64)
Net cash provided by (used in) financing activities32 (312)(112)(697)
Effect of foreign exchange on cash and cash equivalents6 (5)25 (3)
Change in cash and cash equivalents46 (593)291 (1,768)
Beginning cash and cash equivalents4,013 3,533 3,768 4,708 
Ending cash and cash equivalents4,059 2,940 4,059 2,940 

















ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
Q2Q3Q4Q1Q2YOY %
FY20FY20FY20FY21FY21Change
Net revenue
 Net revenue1,348 1,593 1,387 1,459 1,151 (15 %)
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
(35)428 (131)(69)(241)
Gross profit
Gross profit943 1,085 1,118 1,171 865 (8 %)
Gross profit (as a % of net revenue)70 %68 %81 %80 %75 %
GAAP-based financial data
Acquisition-related expenses— — 
Change in deferred net revenue (online-enabled games)1
(35)428 (131)(69)(241)
Stock-based compensation
Operating income
Operating income268 361 401 471 149 (44 %)
Operating income (as a % of net revenue)20 %23 %29 %32 %13 %
GAAP-based financial data
Acquisition-related expenses10 12 
Change in deferred net revenue (online-enabled games)1
(35)428 (131)(69)(241)
Stock-based compensation92 91 91 102 113 
Net income
Net income854 346 418 365 185 (78 %)
Net income (as a % of net revenue)63 %22 %30 %25 %16 %
GAAP-based financial data
Acquisition-related expenses10 12 
Change in deferred net revenue (online-enabled games)1
(35)428 (131)(69)(241)
Stock-based compensation92 91 91 102 113 
Tax rate used for management reporting18 %18 %18 %18 %18 %
Diluted earnings per share2.89 1.18 1.43 1.25 0.63 (78 %)
Number of diluted shares used in computation
Basic295 292 290 288 289 
Diluted296 294 292 292 293 




1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.


In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q2Q3Q4Q1Q2YOY %
FY20FY20FY20FY21FY21Change
QUARTERLY NET REVENUE PRESENTATIONS
Net revenue by composition
Full game downloads181 286 211 223 163 (10 %)
Packaged goods399 403 145 136 119 (70 %)
Full game580 689 356 359 282 (51 %)
Live services and other768 904 1,031 1,100 869 13 %
Total net revenue1,348 1,593 1,387 1,459 1,151 (15 %)
Full game43 %43 %26 %25 %25 %
Live services and other57 %57 %74 %75 %75 %
Total net revenue %100 %100 %100 %100 %100 %
GAAP-based financial data
Full game downloads(5)31 (21)(5)(2)
Packaged goods62 60 (67)(67)(14)
Full game57 91 (88)(72)(16)
Live services and other(92)337 (43)(225)
Total change in deferred net revenue (online-enabled games) by composition1
(35)428 (131)(69)(241)
Net revenue by platform
Console923 1,163 928 932 714 (23 %)
PC & Other248 261 274 325 249 — 
Mobile177 169 185 202 188 %
Total net revenue1,348 1,593 1,387 1,459 1,151 (15 %)
GAAP-based financial data
Console 388 (143)(108)(201)
PC & Other(32)24 15 (24)
Mobile(11)16 24 (16)
Total change in deferred net revenue (online-enabled games) by platform1
(35)428 (131)(69)(241)



1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.


In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q2Q3Q4Q1Q2YOY %
FY20FY20FY20FY21FY21Change
CASH FLOW DATA
Operating cash flow37 1,104 498 378 61 65 %
Operating cash flow - TTM1,748 1,898 1,797 2,017 2,041 17 %
Capital expenditures27 28 40 38 25 (7 %)
Capital expenditures - TTM128135140133131%
Repurchase and retirement of common stock306 305 291 78 — (100 %)
DEPRECIATION
Depreciation expense3029313132%
BALANCE SHEET DATA
Cash and cash equivalents2,9403,6033,7684,0134,059
Short-term investments1,9431,9991,9671,9471,972
Cash and cash equivalents, and short-term investments4,883 5,602 5,735 5,960 6,031 24 %
Receivables, net 856798461507423(51 %)
STOCK-BASED COMPENSATION
Cost of revenue
Research and development6160596674
Marketing and sales1010101112
General and administrative2020212425
Total stock-based compensation92 91 91 102 113