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Segment and Revenue Information | 12 Months Ended
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Mar. 31, 2024
Segment Reporting [Abstract] |
Segment and Revenue Information | SEGMENT AND REVENUE INFORMATION Our reporting segment is based upon: our internal organizational structure; the manner in which our operations are managed; the criteria used by our Chief Executive Officer, our Chief Operating Decision Maker (“CODM”), to evaluate segment performance; the availability of separate financial information; and overall materiality considerations. Our CODM currently reviews total company operating results to assess overall performance and allocate resources. As of March 31, 2024, we have only one reportable segment, which represents our only operating segment. Information about our total net revenue by timing of recognition for the fiscal years ended March 31, 2024, 2023, and 2022 is presented below (in millions):
| Year Ended March 31,
| 2024 |  | 2023 |  | 2022
Net revenue by timing of recognition |  |  |  |  |
Revenue recognized at a point in time | $ | 2,563 |  |  | $ | 2,389 |  |  | $ | 2,326 |
Revenue recognized over time | 4,999 |  |  | 5,037 |  |  | 4,665 |
Net revenue | $ | 7,562 |  |  | $ | 7,426 |  |  | $ | 6,991 |
Generally, performance obligations that are recognized upfront upon transfer of control are classified as revenue recognized at a point in time, while performance obligations that are recognized over either the estimated offering period, contractual term or subscription period as the services are provided are classified as revenue recognized over time. Revenue recognized at a point in time includes revenue allocated to the software license performance obligation. This also includes a portion of revenue from the licensing of software to third-parties. Revenue recognized over time includes service revenue allocated to the future update rights and the online hosting performance obligations. This also includes revenue recognized from third parties that publish games and services under a license to certain of our intellectual property assets and service revenue allocated to the future update rights from licensing of software to third-parties, online-hosted services such as our Ultimate Team game mode, and subscription services. Information about our total net revenue by composition for the fiscal years ended March 31, 2024, 2023, and 2022 is presented below (in millions):
| Year Ended March 31,
| 2024 |  | 2023 |  | 2022
Net revenue by composition |  |  |  |  |
Full game downloads | $ | 1,343 |  |  | $ | 1,262 |  |  | $ | 1,282 |
Packaged goods | 672 |  |  | 675 |  |  | 711 |
Full game | 2,015 |  |  | 1,937 |  |  | 1,993 |
Live services and other | 5,547 |  |  | 5,489 |  |  | 4,998 |
Net revenue | $ | 7,562 |  |  | $ | 7,426 |  |  | $ | 6,991 |
Full game net revenue includes full game downloads and packaged goods. Full game downloads primarily includes revenue from digital sales of full games on console, PC, and certain licensing revenue. Packaged goods primarily includes revenue from software that is sold physically through traditional channels such as brick and mortar retailers. Live services and other net revenue primarily includes revenue from sales of extra content for console, PC, and mobile games, certain licensing revenue, subscriptions, and advertising. Information about our total net revenue by platform for the fiscal years ended March 31, 2024, 2023, and 2022 is presented below (in millions):
| Year Ended March 31,
| 2024 |  | 2023 |  | 2022
Platform net revenue |  |  |  |  |
Console | $ | 4,632 |  |  | $ | 4,443 |  |  | $ | 4,400 |
PC and other | 1,717 |  |  | 1,729 |  |  | 1,532 |
Mobile | 1,213 |  |  | 1,254 |  |  | 1,059 |
Net revenue | $ | 7,562 |  |  | $ | 7,426 |  |  | $ | 6,991 |
Information about our operations in North America and internationally for the fiscal years ended March 31, 2024, 2023, and 2022 is presented below (in millions):
| Year Ended March 31,
| 2024 |  | 2023 |  | 2022
Net revenue from unaffiliated customers |  |  |  |  |
North America | $ | 3,001 |  |  | $ | 3,151 |  |  | $ | 3,039 |
International | 4,561 |  |  | 4,275 |  |  | 3,952 |
Net revenue | $ | 7,562 |  |  | $ | 7,426 |  |  | $ | 6,991 |
| As of March 31,
| 2024 |  | 2023
Long-lived assets |  |  |
North America | $ | 420 |  |  | $ | 445 |
International | 158 |  |  | 104 |
Total | $ | 578 |  |  | $ | 549 |
We attribute net revenue from external customers to individual countries based on the location of the legal entity that sells the products and/or services. Note that revenue attributed to the legal entity that makes the sale is often not the country where the consumer resides. For example, revenue generated by our Swiss legal entity includes digital revenue from consumers who reside outside of Switzerland, including consumers who reside outside of Europe. Revenue generated by our Swiss legal entity during fiscal years 2024, 2023, and 2022 represents $4,374 million, $4,085 million and $3,423 million or 58 percent, 55 percent and 49 percent of our total net revenue, respectively. Revenue generated in the United States represents over 99 percent of our total North America net revenue. There were no other countries with net revenue greater than 10 percent. In fiscal year 2024, our direct sales to Sony and Microsoft represented approximately 37 percent and 16 percent of total net revenue, respectively. In fiscal year 2023, our direct sales to Sony and Microsoft represented approximately 32 percent and 16 percent of total net revenue, respectively. In fiscal year 2022, our direct sales to Sony and Microsoft represented approximately 33 percent and 16 percent of total net revenue, respectively.

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