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Segment and Revenue Information
3 Months Ended
Jun. 30, 2024
Segment Reporting [Abstract]  
Segment and Revenue Information SEGMENT AND REVENUE INFORMATION
Our reporting segment is based upon: our internal organizational structure; the manner in which our operations are managed; the criteria used by our Chief Executive Officer, our Chief Operating Decision Maker (“CODM”), to evaluate segment performance; the availability of separate financial information; and overall materiality considerations. Our CODM currently reviews total company operating results to assess overall performance and allocate resources. As of June 30, 2024, we have only one reportable segment, which represents our only operating segment.
Information about our total net revenue by timing of recognition for the three months ended June 30, 2024 and 2023 is presented below (in millions):
Three Months Ended
June 30,
20242023
Net revenue by timing of recognition
Revenue recognized at a point in time$371 $546 
Revenue recognized over time1,289 1,378 
Net revenue$1,660 $1,924 
Generally, performance obligations that are recognized upfront upon transfer of control are classified as revenue recognized at a point in time, while performance obligations that are recognized over either the estimated offering period, contractual term or subscription period as the services are provided are classified as revenue recognized over time.
Revenue recognized at a point in time includes revenue allocated to the software license performance obligation. This also includes a portion of revenue from the licensing of software to third-parties.
Revenue recognized over time includes service revenue allocated to the future update rights and the online hosting performance obligations. This also includes online-hosted services such as our Ultimate Team game mode, revenue allocated to the future update rights from licensing of software to third-parties, subscription services, and revenue recognized from third parties that publish games and services under a license to certain of our intellectual property assets.
Information about our total net revenue by composition for the three months ended June 30, 2024 and 2023 is presented below (in millions):
Three Months Ended
June 30,
20242023
Net revenue by composition
Full game downloads$190 $301 
Packaged goods60 142 
Full game250 443 
Live services and other
1,410 1,481 
Net revenue$1,660 $1,924 
Full game net revenue includes full game downloads and packaged goods. Full game downloads primarily includes revenue from digital sales of full games on console, PC, and certain licensing revenue. Packaged goods primarily includes revenue from software that is sold physically through traditional channels such as brick and mortar retailers.
Live services and other net revenue primarily includes revenue from sales of extra content for console, PC, and mobile games, certain licensing revenue, subscriptions, and advertising.
Information about our total net revenue by platform for the three months ended June 30, 2024 and 2023 is presented below (in millions):
Three Months Ended
June 30,
 20242023
Platform net revenue
Console$1,005 $1,167 
PC and other365 451 
Mobile290 306 
Net revenue$1,660 $1,924 
Information about our operations in North America and internationally for the three months ended June 30, 2024 and 2023 is presented below (in millions):
Three Months Ended
June 30,
 20242023
Net revenue from unaffiliated customers
North America$616 $807 
International1,044 1,117 
Net revenue$1,660 $1,924