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CONTENT RIGHTS
12 Months Ended
Dec. 31, 2024
Intangible Assets, Net (Excluding Goodwill) [Abstract]  
CONTENT RIGHTS CONTENT RIGHTS
For purposes of amortization and impairment, capitalized content costs are grouped based on their predominant monetization strategy: individually or as a group. Programming rights are presented as two separate captions: licensed content and advances and live programming and advances. Live programming includes licensed sports rights and related advances. The table below presents the components of content rights (in millions).
December 31, 2024
Predominantly Monetized Individually
Predominantly Monetized as a Group
Total
Theatrical film production costs:
Released, less amortization$1,478 $— $1,478 
Completed and not released480 — 480 
In production and other1,308 — 1,308 
Television production costs:
Released, less amortization1,470 5,678 7,148 
Completed and not released314 767 1,081 
In production and other392 2,008 2,400 
Total theatrical film and television production costs$5,442 $8,453 $13,895 
Licensed content and advances, net4,369 
Live programming and advances, net1,375 
Game development costs, less amortization247 
Total film and television content rights and games19,886 
Less: Current content rights and prepaid license fees, net(784)
Total noncurrent film and television content rights and games$19,102 
December 31, 2023
Predominantly Monetized Individually
Predominantly Monetized as a Group
Total
Theatrical film production costs:
Released, less amortization$2,823 $— $2,823 
Completed and not released107 — 107 
In production and other1,300 — 1,300 
Television production costs:
Released, less amortization1,471 5,317 6,788 
Completed and not released380 606 986 
In production and other417 2,624 3,041 
Total theatrical film and television production costs$6,498 $8,547 $15,045 
Licensed content and advances, net4,519 
Live programming and advances, net1,943 
Game development costs, less amortization565 
Total film and television content rights and games22,072 
Less: Current content rights and prepaid license fees, net(843)
Total noncurrent film and television content rights and games$21,229 
Content amortization consisted of the following (in millions).
Year Ended December 31,
202420232022
Predominantly monetized individually$3,999 $5,165 $5,175 
Predominantly monetized as a group9,554 10,648 8,935 
Total content amortization$13,553 $15,813 $14,110 
Content expense includes amortization, impairments, and development expense and is generally a component of costs of revenues on the consolidated statements of operations. For the year ended December 31, 2024, total content impairments were $558 million, of which content impairments and other content development costs and write-offs of $165 million were primarily due to the abandonment of certain titles in connection with the fourth quarter 2024 restructuring initiative associated with the Warner Bros. Games group and are reflected in restructuring and other charges in the Studios segment.
For the year ended December 31, 2023, total content impairments were $326 million, of which content impairments and other content development costs and write-offs of $115 million were primarily due to the abandonment of certain films in connection with the third quarter 2023 strategic realignment plan associated with the Warner Bros. Pictures Animation group and are reflected in restructuring and other charges in the Studios segment.
For the year ended December 31, 2022, total content impairments were $2,807 million. Content impairments of $2,756 million and content development write-offs of $377 million were due to the abandonment of certain content categories in connection with the strategic realignment of content following the Merger and are reflected in restructuring and other charges in the Studios, Networks and DTC segments. (See Note 6.)
The table below presents the expected future amortization expense of the Company’s film and television content rights, licensed content and advances, live programming rights and advances, and games as of December 31, 2024 (in millions).
Year Ending December 31,
202520262027
Released investment in films and television content:
Monetized individually$946 $547 $468 
Monetized as a group2,312 1,284 804 
Licensed content and advances1,394 812 603 
Live programming and advances1,136 33 25 
Games66 — 
Completed and not released investment in films and television content:
Monetized individually$647 
Monetized as a group309 
At December 31, 2024, acquired film and television libraries are being amortized using straight-line or other accelerated amortization methods through 2033.