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CONTENT RIGHTS | 3 Months Ended
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Mar. 31, 2025
Intangible Assets, Net (Excluding Goodwill) [Abstract] |
CONTENT RIGHTS | CONTENT RIGHTS For purposes of amortization and impairment, capitalized production costs are grouped based on their predominant monetization strategy: individually or as a group. Live programming includes licensed sports rights and related advances. The tables below present the components of content rights (in millions).
| March 31, 2025
|  | Predominantly Monetized Individually |  | Predominantly Monetized as a Group |  | Total
Production costs: |  |  |  |  |  |
Released, less amortization |  | $ | 2,918 |  |  | $ | 5,696 |  |  | $ | 8,614 |
Completed and not released |  | 613 |  |  | 765 |  |  | 1,378 |
In production and other |  | 1,913 |  |  | 1,981 |  |  | 3,894 |
Total production costs |  | $ | 5,444 |  |  | $ | 8,442 |  |  | $ | 13,886 |
Licensed content, live programming, and advances, net |  |  |  |  |  | 5,774 |
Game development costs, less amortization |  |  |  |  |  | 253 |
Total film and television content rights and games |  |  |  |  |  | 19,913 |
Less: Current content rights and prepaid license fees, net |  |  |  |  |  | (1,092) |
Total noncurrent film and television content rights and games |  |  |  |  |  | $ | 18,821 |
| December 31, 2024
|  | Predominantly Monetized Individually |  | Predominantly Monetized as a Group |  | Total
Production costs: |  |  |  |  |  |
Released, less amortization |  | $ | 2,948 |  |  | $ | 5,678 |  |  | $ | 8,626 |
Completed and not released |  | 794 |  |  | 767 |  |  | 1,561 |
In production and other |  | 1,700 |  |  | 2,008 |  |  | 3,708 |
Total production costs |  | $ | 5,442 |  |  | $ | 8,453 |  |  | $ | 13,895 |
Licensed content, live programming, and advances, net |  |  |  |  |  | 5,744 |
Game development costs, less amortization |  |  |  |  |  | 247 |
Total film and television content rights and games |  |  |  |  |  | 19,886 |
Less: Current content rights and prepaid license fees, net |  |  |  |  |  | (784) |
Total noncurrent film and television content rights and games |  |  |  |  |  | $ | 19,102 |
Content amortization consisted of the following (in millions).
|  | Three Months Ended March 31, |  |
|  | 2025 |  | 2024 |  |  |  |
Predominantly monetized individually |  | $ | 580 |  |  | $ | 922 |  |  |  |  |
Predominantly monetized as a group |  | 2,530 |  |  | 2,779 |  |  |  |  |
Total content amortization |  | $ | 3,110 |  |  | $ | 3,701 |  |  |  |  |
Content expense includes amortization, impairments, and development expense and is generally a component of costs of revenues on the consolidated statements of operations. Content impairments were $35 million and $126 million, for the three months ended March 31, 2025 and 2024, respectively.

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- Definition Disclosure of costs incurred in the direct production, co-production, or licensing of content rights. This includes the major components of deferred costs that are capitalized at the end of the reporting period, the portion of deferred costs amortized to expense during the reporting periods, and significant impairment charges or write-offs recorded during the reporting periods. + References No definition available. + Details
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- References No definition available. + Details
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