XML 107 R71.htm IDEA: XBRL DOCUMENT v3.20.4
Prepayments and Other Current Assets (Details)
¥ in Thousands, $ in Thousands
Dec. 31, 2020
CNY (¥)
Dec. 31, 2020
USD ($)
Dec. 31, 2019
CNY (¥)
Dec. 31, 2018
CNY (¥)
Prepayments and Other Current Assets        
Prepayments for revenue sharing cost [1] ¥ 782,518   ¥ 542,971 ¥ 462,883
Prepayments for content cost 195,175   226,500 130,619
Prepayments for sales tax 202,025   157,244 80,487
Interest income receivable 6,396   93,688 26,812
Inventories, net 160,006   69,914 55,032
Loans to investees or ongoing investments 187,672   64,463 84,075
Prepayments of marketing and other operational expenses 64,068   53,246 33,198
Prepayments/receivables relating to jointly invested content 28,664   43,838 44,951
Deposits 51,661   26,301 20,447
Prepayments to inventory suppliers 19,970   9,058 12,901
Others 67,632   28,678 39,446
Total ¥ 1,765,787 $ 270,619 ¥ 1,315,901 ¥ 990,851
[1] App stores retain commissions on each purchase made by the users through the App stores. The Group is also obligated to pay ongoing licensing fees in form of royalties to the third-party game developers. Licensing fees consist of fees that the Group pays to content owners for the use of licensed content, including trademarks and copyrights, in the development of games. Licensing fees are either paid in advance and recorded on the balance sheets as prepayments or accrued as incurred and subsequently paid. Additionally, the Group defers the revenue from licensed mobile games over the estimated average playing period of paying players given that there is an implied obligation to provide on-going services to end-users. The related direct and incremental platform commissions as well as game developers’ licensing fees are deferred and reported in “Prepayments and Other Current Assets” on the consolidated balance sheets.