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Prepayments and Other Current Assets | 12 Months Ended
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Dec. 31, 2022
Prepayments and Other Current Assets |
Prepayments and Other Current Assets |
4. | Prepayments and Other Current Assets
The following is a summary of prepayments and other current assets:
|  | December 31, 2021 |  |  | December 31, 2022 |
|  | RMB in thousands |
Prepayments for revenue sharing cost* |  |  | 1,117,431 |  |  |  | 559,178 |
Inventories, net |  |  | 455,767 |  |  |  | 437,451 |
Prepayments for sales tax |  |  | 523,282 |  |  |  | 435,373 |
Prepayments of marketing and other operational expenses |  |  | 181,764 |  |  |  | 125,685 |
Interest income receivable |  |  | 10,927 |  |  |  | 79,641 |
Prepayments to inventory suppliers |  |  | 94,746 |  |  |  | 76,598 |
Prepayments for content cost |  |  | 73,496 |  |  |  | 62,564 |
Deposits |  |  | 106,555 |  |  |  | 31,461 |
Loans to investees or ongoing investments |  |  | 68,681 |  |  |  | 25,458 |
Prepayments/ receivables relating to jointly invested content |  |  | 36,246 |  |  |  | 22,901 |
Others |  |  | 138,153 |  |  |  | 94,263 |
Total |  |  | 2,807,048 |  |  |  | 1,950,573 |
* | App stores retain commissions on each purchase made by the users through the App stores. The Group is also obligated to pay ongoing licensing fees in form of royalties to the third-party game developers. Licensing fees consist of fees that the Group pays to content owners for the use of licensed content, including trademarks and copyrights, in the development of games. Licensing fees are either paid in advance and recorded on the balance sheets as prepayments or accrued as incurred and subsequently paid. Additionally, the Group defers the revenue from licensed mobile games over the estimated average playing period of paying players given that there is an implied obligation to provide on-going services to end-users.

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