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Intangible Assets, net and Goodwill | 6 Months Ended
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Jun. 30, 2022
Goodwill and Intangible Assets Disclosure [Abstract] |
Intangible Assets, net and Goodwill | Intangible Assets, net The following tables present certain information regarding our intangible assets as of June 30, 2022 and December 31, 2021:
| As of
| June 30, 2022 |  | December 31, 2021
| Gross Carrying Value |  | Accumulated Amortization |  |  |  | Net Balance |  | Gross Carrying Value |  | Accumulated Amortization |  | Net Balance
Amortizable intangible assets: |  |  |  |  |  |  |  |  |  |  |  |  |
Customer relationships | $ | 905 |  |  | $ | (480) |  |  |  |  | $ | 425 |  |  | $ | 911 |  |  | $ | (445) |  |  | $ | 466 |
Intellectual property | 928 |  |  | (690) |  |  |  |  | 238 |  |  | 914 |  |  | (670) |  |  | 244 |
Licenses | 439 |  |  | (375) |  |  |  |  | 64 |  |  | 472 |  |  | (380) |  |  | 92 |
Brand names | 130 |  |  | (102) |  |  |  |  | 28 |  |  | 132 |  |  | (97) |  |  | 35 |
Trade names | 163 |  |  | (88) |  |  |  |  | 75 |  |  | 158 |  |  | (54) |  |  | 104 |
Patents and other | 14 |  |  | (7) |  |  |  |  | 7 |  |  | 12 |  |  | (7) |  |  | 5 |
Total intangible assets | $ | 2,579 |  |  | $ | (1,742) |  |  |  |  | $ | 837 |  |  | $ | 2,599 |  |  | $ | (1,653) |  |  | $ | 946 |
The following reflects intangible amortization expense included within D&A:
| Three Months Ended June 30, |  | Six Months Ended June 30,
| 2022 |  | 2021 |  | 2022 |  | 2021
Amortization expense | $ | 60 |  |  | $ | 46 |  |  | $ | 120 |  |  | $ | 91 |
Goodwill The table below reconciles the change in the carrying value of goodwill by business segment for the period from December 31, 2021 to June 30, 2022.
|  | Gaming(1) |  |  |  | SciPlay |  | iGaming |  |  |  | Totals
Balance as of December 31, 2021 |  | $ | 2,405 |  |  |  |  | $ | 126 |  |  | $ | 361 |  |  |  |  | $ | 2,892 |
Acquired goodwill |  | — |  |  |  |  | 93 |  |  | 8 |  |  |  |  | 101 |
Foreign currency adjustments |  | (28) |  |  |  |  | (5) |  |  | (28) |  |  |  |  | (61) |
Balance as of June 30, 2022 |  | $ | 2,377 |  |  |  |  | $ | 214 |  |  | $ | 341 |  |  |  |  | $ | 2,932 |
(1) Accumulated goodwill impairment charges for the Gaming segment as of June 30, 2022 were $989 million.

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- Definition The entire disclosure for goodwill and intangible assets. + References Reference 1: http://fasb.org/us-gaap/role/ref/legacyRef -Publisher FASB -Name Accounting Standards Codification -Topic 350 -URI https://asc.fasb.org/topic&trid=2144416 + Details
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