XML 20 R6.htm IDEA: XBRL DOCUMENT
v3.21.1

General Information | 12 Months Ended
--- | ---
Dec. 31, 2020
General Information [Abstract] |
General Information | 1. General Information The Parent Company GRAVITY CO., LTD. (“the Parent Company”) was incorporated on April 4, 2000, to engage in developing and publishing online and mobile games and other related business. The Parent Company’s headquarter is located at 15F, 396 World Cup buk-ro, Mapo-gu, Seoul, Korea. The Parent Company’s principal game product, “Ragnarok”, a massive multi-player online role-playing game, was commercially launched in August 2002, and currently operated internationally in 93 markets. Also, the Parent Company has been operating Mobile games such as Ragnarok M: Eternal Love in the global market. On February 8, 2005, the Parent Company listed its shares on the Nasdaq Stock Market in the United States, and issued 1,400,000 shares of common stocks in the form of American Depositary shares (“ADSs”) under the symbol “GRVY”. As of December 31, 2020, the Parent Company’s total paid-in capital amounts to W3,474 million. The Parent Company’s major shareholders and their respective percentage of ownership as of December 31, 2020 are as follows:
|  | Number of shares |  |  | Ownership (%) |
GungHo Online Entertainment, Inc. |  |  | 4,121,737 |  |  |  | 59.31 |
Others |  |  | 2,827,163 |  |  |  | 40.69 |
|  |  | 6,948,900 |  |  |  | 100.00 |
Consolidated Subsidiaries Details of the consolidated subsidiaries as of December 31, 2020 and 2019 are as follows:
|  |  |  | Percentage of ownership (%) |  |  |  |  |
Subsidiary |  | Location |  | 2020 |  |  | 2019 |  |  | Fiscal year end |  | Main business
Gravity Interactive, Inc. |  | U.S.A. |  |  | 100.00 |  |  |  | 100.00 |  |  | December |  | Online and mobile game services
Gravity NeoCyon, Inc. (*1) (Formerly, NeoCyon, Inc.) |  | Korea |  |  | 99.53 |  |  |  | 99.24 |  |  | December |  | Mobile game development and service
Gravity Communications Co., Ltd. |  | Taiwan |  |  | 100.00 |  |  |  | 100.00 |  |  | December |  | Online and mobile game services
Gravity Entertainment Corporation (*2) |  | Japan |  |  | — |  |  |  | 100.00 |  |  | December |  | Animation production, distribution, and game services
PT Gravity Game Link |  | Indonesia |  |  | 70.00 |  |  |  | 70.00 |  |  | December |  | Online and mobile game services
Gravity Game Tech Co., Ltd. |  | Thailand |  |  | 100.00 |  |  |  | 100.00 |  |  | December |  | Online and mobile game services
Gravity Game Arise Co., Ltd. |  | Japan |  |  | 100.00 |  |  |  | 100.00 |  |  | December |  | Online and mobile game services
(*1) During the year ended December 31, 2020, the Parent Company participated in paid-in capital increase of Gravity NeoCyon, Inc., which resulted in the increase of ownership interest of the Parent Company. (*2) Gravity Entertainment Corporation was liquidated during 2020. Condensed Financial Information of Subsidiaries Details of the condensed financial information of subsidiaries as of December 31, 2020 and 2019 are as follows:
|  | 2020 |
Subsidiaries |  |  | Total assets(*1) |  |  |  | Total liabilities(*1) |  |  |  | Revenue(*1) |  |  |  | Profit(loss) For the period(*1) |
|  | (In millions of Korean won) |
Gravity Interactive, Inc. |  | W |  | 31,849 |  |  | W |  | 23,405 |  |  | W |  | 123,055 |  |  | W |  | 1,138 |
Gravity Entertainment Corporation (*2) |  |  |  | — |  |  |  |  | — |  |  |  |  | — |  |  |  |  | 8 |
Gravity NeoCyon, Inc. (Formerly, NeoCyon, Inc.) |  |  |  | 11,069 |  |  |  |  | 7,422 |  |  |  |  | 26,368 |  |  |  |  | (1,754 | )
Gravity Communications Co., Ltd. |  |  |  | 33,717 |  |  |  |  | 10,070 |  |  |  |  | 41,677 |  |  |  |  | 12,281 |
PT Gravity Game Link |  |  |  | 2,185 |  |  |  |  | 664 |  |  |  |  | 4,881 |  |  |  |  | (315 | )
Gravity Game Tech Co., Ltd. |  |  |  | 21,093 |  |  |  |  | 6,315 |  |  |  |  | 39,147 |  |  |  |  | 13,989 |
Gravity Game Arise Co., Ltd. |  |  |  | 2,637 |  |  |  |  | 2,066 |  |  |  |  | 2,483 |  |  |  |  | 82 |
(*1) | Amount before offsetting the related party transactions.
(*2) | Gravity Entertainment Corporation was liquidated during 2020.
|  | 2019 |
Subsidiaries |  |  | Total assets(*) |  |  |  | Total liabilities(*) |  |  |  | Revenue(*) |  |  |  | Profit(loss) For the period(*) |
|  | (In millions of Korean won) |
Gravity Interactive, Inc. |  | W |  | 39,296 |  |  | W |  | 29,112 |  |  | W |  | 230,029 |  |  | W |  | 12,804 |
Gravity Entertainment Corporation |  |  |  | 44 |  |  |  |  | 52 |  |  |  |  | 263 |  |  |  |  | (443 | )
Gravity NeoCyon, Inc. (Formerly, NeoCyon, Inc.) |  |  |  | 9,145 |  |  |  |  | 6,728 |  |  |  |  | 25,347 |  |  |  |  | (982 | )
Gravity Communications Co., Ltd. |  |  |  | 19,964 |  |  |  |  | 8,227 |  |  |  |  | 21,811 |  |  |  |  | 5,637 |
PT Gravity Game Link |  |  |  | 960 |  |  |  |  | 202 |  |  |  |  | 745 |  |  |  |  | (437 | )
Gravity Game Tech Co., Ltd. |  |  |  | 4,008 |  |  |  |  | 2,624 |  |  |  |  | 2,295 |  |  |  |  | (1,973 | )
Gravity Game Arise Co., Ltd. |  |  |  | 1,841 |  |  |  |  | 1,343 |  |  |  |  | 771 |  |  |  |  | (35 | )
(*) | Amount before offsetting the related party transactions.

X
- Definition General information. + References No definition available. + Details
Name: | grvy_GeneralInformationAbstract
Namespace Prefix: | grvy_
Data Type: | xbrli:stringItemType
Balance Type: | na
Period Type: | duration

X
- Definition The entire disclosure for general information about financial statements. + References Reference 1: http://www.xbrl.org/2003/role/disclosureRef -Name IAS -Number 1 -IssueDate 2020-01-01 -Paragraph 51 -URI http://eifrs.ifrs.org/eifrs/xifrs-link?type=IAS&num=1&code=ifrs-tx-2020-en-r&anchor=para_51&doctype=Standard -URIDate 2020-01-01 + Details
Name: | ifrs-full_DisclosureOfGeneralInformationAboutFinancialStatementsExplanatory
Namespace Prefix: | ifrs-full_
Data Type: | nonnum:textBlockItemType
Balance Type: | na
Period Type: | duration