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Note F - Resalable Software Licenses Rights
12 Months Ended
Dec. 31, 2017
Notes to Financial Statements  
Research, Development, and Computer Software Disclosure [Text Block]
NOTE F
RESALABLE
SOFTWARE LICENSES RIGHTS
 
On
November 11, 2015,
the Company entered into a license agreement for the rights to all software and documentation regarding the technology currently known as or offered under the FingerQ name. The license agreement grants the Company the exclusive right to reproduce, create derivative works and distribute copies of the FingerQ software and documentation, create new FingerQ related
products, and grant sub-licenses of the licensed technology to end users. The license rights have been granted to the Company in perpetuity, with a stated number of end-user resale sub-licenses allowed under the contract for a total of
$12,000,000.
The cost of sub-license rights expected to be amortized in the following
12
months is
$2,640,000
and is classified as a current asset, and the balance as non-current. 
 
The Company has determined the software license rights to be a finite lived intangible asset, and estimated that the software license rights shall be economically used over a
10
year period, with a weighting towards the beginning years of that time-frame. The license rights were acquired during the
fourth
quarter of
2015,
but the usage of such rights in our products was
not
generally available until
January 2017.
Accordingly, amortization began in the
first
quarter of
2017.
 
The remaining license rights are to be amortized over the greater of the following:
1
) an estimate of the economic use of such license rights,
2
) straight line method over
ten
years or
3
) the actual usage of such rights. The Company believes categorizing the amortization expense under Cost of Sales more closely reflects the nature of the license right arrangement and the use of the technology.
A total of
$1,556,687
and
$1,909
was expensed during the
2017
and
2016
years, respectively. Since the license purchase, a cumulative amount of
$1,558,596
has been expensed, with a carrying balance of
$10,441,404
as of
December 31, 2017.
The
2017
amortization expense was based on the economic use model as this was the greater of the
three
methods.
 
On
December 31, 2015,
the Company purchased
third
-party software licenses in the amount of
$180,000
 in anticipation of a large pending deployment that has yet to materialize. The Company is amortizing the total cost over the same methodology described above with the greatest of the
three
approaches being the amortization for the periods. A total of
$35,916
and
$19,680
was expensed for actual sales during the
2017
and
2016
years, respectively. Since the license purchase, the actual per unit cost (actual usage) of such license rights in the cumulative amount of
$47,596
has been expensed, with a carrying balance of
$132,404
as of
December 31, 2017. 
During
2017,
the Company also purchased
$8,000
of another
third
-party software licenses. The Company has classified these balances as non-current until a larger deployment occurs. Software license rights is comprised of the following as of:
 
   
2017
   
2016
 
                 
Current software license rights
  $
2,640,000
    $
1,560,000
 
Non-current software license rights
   
7,933,808
     
10,598,411
 
Total software license rights
  $
10,573,808
    $
12,158,411
 
 
 
During the year ended
December 31,
201
7,
there were
no
events or changes in circumstances that indicated the carrying amount of the software license rights
may
not
be recoverable from their undiscounted cash flows. Consequently, we did
not
perform an impairment test. The Company did
not
record an impairment loss related to the software license rights during the years ended
December 31, 2017
and
2016.
 
Estimated amortization expense based on economic use of the software license rights for each of the next
five
years and thereafter approximates the following:
 
Years ending December 31
       
2018
   
2,640,000
 
2019
   
3,000,000
 
2020
   
2,400,000
 
2021
   
1,200,000
 
2022
   
720,000
 
Thereafter
   
613,808